Augmented City

New paper – Usability of WebXR Visualizations in Urban Planning

Thanks to Mateusz Orylski work we were able to publish the preliminary study on the usability of WebXR environments. We plan to expand this further in the project but it is already visible that this technology has potential when it comes to visualization for the public rather than within planning process. At least that is how our respondents saw this. Also, it is surprising how easy it was for our test users to navigate in environments that represented real life situations – like inspecting scale models.

You can access the full paper here on Research Gate or on the publishers website.

The abstract: Extended reality (XR) technology is increasingly often considered in practical applications related to urban planning and smart city management. It offers many advantages as a new visualization technique that gives its users access to places that are not available in material space and a unique perspective on existing objects. It can provide immersive multi-sensory experience that can induce emotional response in participatory planning. However, standard mode of implementation that relies on mobile phone applications and VR headsets has a disadvantage when it comes to availability and accessibility. Here we test the WebXR solution that can mitigate those problems. We have created six AR and VR environments that resembled common urban planning scenarios and conducted usability tests with people having planning and GIS background. Results indicate that WebXR can provide useful solution in urban planning when the interface and environment resemble common practices and situations encountered in real life. Environments that have introduced new digital affordances like AR measurements or semi-transparent walkable scale models were rated lower. Users evaluated presented environment as having high usability and expressed their positive attitude toward using XR in their professional practice mainly as a participatory and visualization tool.

WebXR in urban planning – a testbed

XR technology is a very promising solution when it comes to displaying 3D spatial data, especially in urban planning. It offers many advantages as a new visualization technique that give its users access to places that are not available in material space and an unique perspective on existing objects, while providing multi-sensory, immersive experience. However, standard mode of implementation that rely on mobile phone applications and VR headsets have a disadvantage when it comes to availability and accessibility. In his recently defended Master thesis Mateusz Orylski have tested WebXR solution that can mitigate those problems and provide an inclusive solution for participatory planning.

We have created six AR and VR environments that resembled common urban planning scenarios and conducted usability tests with people having planning and GIS background. We have gathered interesting feedback and we are currently preparing a paper discussing this. In the meantime you can take a look at Mateusz’s work here: https://moonshroom.github.io/Spatial_WebXR/

Screenshot of one of the VR environments.

New paper on VR in COVID-19 pandemic

We have published a new paper: Rzeszewski M. Evans. L: Virtual place during quarantine – a curious case of VRChat

Abstract below and You can access full text here: https://www.researchgate.net/publication/349155537_Virtual_place_during_quarantine_-_a_curious_case_of_VRChat

Abstract: During the first months of the COVID-19 pandemic many governments imposed forced lockdowns and implemented social distancing measures. At the same time there was also a large increase in gaming sales, which was particularly pronounced in the Virtual Reality (VR) sector of the market. We hypothesize that this is no coincidence since VR immersion and the capability of inducing embodiment and a feeling of presence can mitigate the loss of contact with outside world. VR has social and spatial potential to provide space and place for human interactions in time when physical contracts are restricted. To investigate this, we analyse reviews of VRChat (a social VR game) posted on the Steam platform, both before and during the pandemic. Among several themes that were identified, we found indications that spatiality plays an important role in the players’ experience. Users describe virtual worlds of the game using emotional language that suggest bonding and presence of place attachment. In the reviews made during the pandemic there is a strong theme of safety associated with virtual places of VRChat – a replacement of physical space that is no longer accessible or is perceived as unsafe. At least for some users, VRChat has provided a sympathetic and comfortable environment during the pandemic to act as a surrogate for social interaction during social distancing and isolation. Future interviews with users are needed to extend and validate this preliminary research.

Looking for VRChat users / Szukamy użytkowników VRChat

We are currently looking for VRChat users that are willing to give us short interviews (30-40 min). We are interested in both seasoned VRChat veterans and people that are fairly new to the game. Online ‘Face to face’ or ‘avatar to avatar’ interviews will be anonymous and related only to VRChat experience. If you want to share with us your thoughts on VR social games and VR in general please contact us! As a a reward for your time you will receive Steam gift card (150 PLN or equivalent in your currency).

Poszukujemy graczy i graczek VRChat chcących opowiedzieć nam o swoich przygodach w VR podczas krótkiego wywiadu (30-40 min). Interesują nas zarówno doświadczeni weterani VRChat, jak i osoby o krótkim doświadczeniu. Wywiady online „twarzą w twarz” lub „awatara z awatarem” będą anonimowe i związane tylko z doświadczeniem VRChat. Jeśli chcesz podzielić się z nami swoimi przemyśleniami na temat gier społecznościowych VR i ogólnie VR, skontaktuj się z nami! W nagrodę za poświęcony czas otrzymasz kartę podarunkową Steam (150 zł lub równowartość w Twojej walucie).

If you are interested write to: augmentedcityproject@gmail.com

Jeśli jesteś zainteresowana/zainteresowany napisz do nas: augmentedcityproject@gmail.com